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Introduction

Thank you for choosing the “Low Poly Modular Medieval Buildings Pack”. I will guide you through everything you need to know before using my asset pack in Unity to ensure the best possible experience. I highly recommend starting at the “Getting Started” section!

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This documentation was written using Unity 6! If you’re using an older or newer versions of Unity, some things might look or be located differently. If you need help, feel free to Contact Me!

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Table Of Contents

Getting Started

How To Use “Low Poly Modular Medieval Buildings Pack”

Demo Scenes

Assets / Prefabs

Build Your First Modular Building

Materials & Textures

Post-Processing - 3D (Built-In Render Pipeline)

Universal 3D / URP (Shadows)

Post-Processing Universal 3D / URP

Post-Processing High Definition 3D / HDRP

Lightmap Baking - Baked GI (Global Illumination)

Performance Optimization

LOD (Level Of Detail)

Static Batching

Mesh Combining

Naming Conventions

Contact

I would love to hear your feedback!

Game Asset Newsletter

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Getting Started

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Watch the video tutorial: https://youtu.be/7agJrU516rM

Or continue reading the documentation down below in much more detail.

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After you import the “Low Poly Modular Medieval Buildings Pack” to your Unity project, you need to do the following, depending on your project’s Render Pipeline!

First, open the folder [Modular Medieval Buildings] - there you will find 3 [.unitypackage] files, one for each Render Pipeline:

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