3_Seasons.jpg

<aside>

Table Of Contents

Getting Started

How To Use The Assets

Prefabs

VFX / Particle Effects

Skybox Materials

How To Change Prefab Materials

Materials Explained

1_Summer - Materials

2_Autumn - Materials

3_Winter_Snow - Materials

4_Moss - Material

Wind Foliage - Materials

Snow - Materials

Water - Materials

Terrain - Materials

U_Terrain - Materials

Texture Color Editing

Unity Terrain

How To Paint Color Textures on Unity Terrai

How To Paint Vegetation Prefabs on Unity Terrain

How To Paint Tree Prefabs on Unity Terrain

Post-Processing - 3D (Built-In Render Pipeline)

Fix Pink Materials - Universal 3D (URP)

Water_Mobile_URP - Material Setup

Post-Processing - Universal 3D (URP)

Naming Conventions

Prefab Naming Conventions

Contact

I would love to hear your feedback!

</aside>


Getting Started

After you import the “Stylized Poly Nature Environment” to your Unity project, you need to do the following, depending on your project’s Render Pipeline!

3D (Built-In Render Pipeline)

image.png

If your Unity project is using 3D (Built-In Render Pipeline), you don’t need to do this! You can go straight to:

Post-Processing - 3D (Built-In Render Pipeline)

or

How To Use The Assets

Universal 3D Render Pipeline (URP)

image.png

If your Unity project is using Universal 3D (URP), you need to follow the steps here first:

Fix Pink Materials - Universal 3D (URP)