3 seasons UE 5.jpg

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Table Of Contents

Getting Started

Lighting And Shadows

How To Use The Assets

Meshes

VFX / Particle Effects

Skybox Materials

How To Change Mesh Materials

Materials Explained

01_Summer - Materials

02_Autumn - Materials

03_Winter_Snow - Materials

04_Moss - Material

Wind Foliage - Materials

Snow - Materials

Water - Materials

Terrain - Materials

Landscape - Materials

Texture Color Editing

How To Paint Meshes On UE 5 Landscape

Paint Foliage

Paint Other Meshes or Actors

Optimization Tips

Desired Max Draw Distance

LOD (Level Of Detail)

Naming Conventions

Mesh Naming Conventions

Contacts

I would love to hear your feedback!

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Video tutorial coming soon!

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Getting Started

After you import the “Stylized Poly Nature Environment” to your Unreal Engine 5 project, go to the folder: Stylized_Poly_Nature_Environment\Maps\Demo\Asset_Showcase

Here you’ll find 3 asset demo scenes named [Asset_Showcase_0x] where you can preview all of the Stylized Poly Nature Environment assets placed in the scene.

For example, let’s open the scene [Asset_Showcase_01] where you can see all of the main pack Meshes:

Getting_Started_01.jpg

At: Maps\Demo\Levels

There are other environment demo scenes [Demo_xx], where you can see what kind of beautiful environments you can create using the assets, and learn how they are set up in different seasons, weather conditions, and lighting.

Let’s open the [Demo_01_Summer]:

Getting Started_03.jpg

Feel free to look around and learn how the Environments were built. What materials do the assets use. What’s the lighting setup, etc.

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NOTICE: I don’t use things like Lumen, Ray Tracing, and Ambient Occlusion in my Demo Levels. And instead of [Virtual Shadow Maps], I use more performant [Shadow Maps].

Combination of all these settings makes that nice smooth look and gives better performance!

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